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      <P>&nbsp;</P><B><I><U><FONT face=3D"Arial Black" color=3D#800080 =
size=3D6>
      <P align=3Dcenter>Description of a</P>
      <P align=3Dcenter>"vessel render" procedure using=20
      "Analyze"</P></B></U></FONT><FONT color=3D#800080 size=3D4>
      <P align=3Dcenter>By <B>Xiangwei Zhang, Raj</B> ( Nov. 5,=20
      2001)</P></I></FONT>
      <DL>
        <DT></DT></DL><B><I><FONT face=3DArial color=3D#ff0000 size=3D4>
      <P>Part A:</FONT><FONT face=3DArial size=3D4> </FONT><FONT =
face=3DArial=20
      color=3D#800000 size=3D4>Load in data, Save data</P>
      <OL></FONT><FONT color=3D#800080>
        <P align=3Djustify>
        <LI>Using =91Load as=92:</B> "load as" can be used to load a =
group of image=20
        data. Some parameters viz. dimensions of images can be set while =

        loading. The user can set "width", "height", "depth" to specify =
the=20
        dimensions of the new data to be created. If these parameters =
are larger=20
        than the original ones, interpolation will be done (The user can =
set the=20
        interpolation method viz. "linear", "cubic", etc). If the =
desirable=20
        parameters, "width", "height", "depth" are smaller than the =
original=20
        parameters, sampling will be done. After you load in the data =
(with the=20
        parameters set as required), the user may save them for future =
use.=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Using =91Load=92:</B> "Load" can be used when no parameter =
change is=20
        wanted, namely, the original date is loaded in without any =
modification.=20

        <P></P></LI></OL></FONT><B><FONT face=3DArial color=3D#ff0000 =
size=3D4>
      <P>Part B:</FONT><FONT face=3DArial size=3D4> </FONT><FONT =
face=3DArial=20
      color=3D#800000 size=3D4>Registration</FONT><FONT face=3DArial =
size=3D4> </P>
      <DIR>
      <DIR></B></FONT><FONT color=3D#800080>
      <P align=3Djustify>For registering the given vessel sequence, =
there are=20
      three methods viz. =91surface matching=92, =91voxel-by-voxel =
matching=92 and=20
      =91Match lab=92 (descriptions about these can be found in Analyze =
Help).=20
      </P></DIR></DIR></FONT><B><FONT face=3DArial color=3D#ff0000 =
size=3D4>
      <P>Part C:</FONT><FONT face=3DArial color=3D#800000 size=3D4> =
Preprocessing</P>
      <DIR>
      <DIR></B></FONT><FONT color=3D#800080>
      <P align=3Djustify>Only low pass filter was tried, such as =
"average=20
      smoothing" and "median filter". This will result in the smoothing =
of the=20
      data, but the effect is not very =
good.</P></DIR></DIR></FONT><B><FONT=20
      face=3DArial color=3D#ff0000 size=3D4>
      <P>Part D:</FONT><FONT face=3DArial color=3D#800000 size=3D4> =
Volume render of=20
      Registered data</P>
      <OL></FONT><FONT color=3D#800080>
        <P align=3Djustify>
        <LI>Render type</B>: There are several render types which user =
can=20
        specify. All the types support gray scale images, comparatively =
fewer=20
        types are available for color images. For gray scale images, =
"gradient=20
        shading", "surface projection" may give good results; but for =
color=20
        images, only "surface projection" gives fairly acceptable =
results.=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Threshold:</B> Threshold is used such that the specific data =
of=20
        interest is used in the rendering procedure. Only data with =
value=20
        between "min" and "max" thresholds will be considered. Many =
Different=20
        combinations can be tried to get good results depending upon the =
image=20
        properties. In our case, "max" is in the range of 250-254 (254 =
is a good=20
        choice), and "min" is in the range of 30-100 (70 is a good =
choice).=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Specular Reflection. Factor</B>: The larger the value of =
factor, the=20
        brighter and more discontinuities occur in the surface. A =
moderate value=20
        will result in a good view of the vessel. Different values were =
tried,=20
        the value =910.5=92 ( from 0.25 to 0.75, more generally) results =
in good=20
        rendering.. <B>Exponent:</B> The larger the exponent is, the =
darker the=20
        vessel looks, on the other hand, the smaller the exponent, the =
brighter=20
        the view. A value "10" is a good choice.=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Light: </B>The user can set the direction of the light =
source . This=20
        results in different views of the same vessel. There are some =
options=20
        viz. <B>"horizontal"</B> indicates the light source in the =
horizontal=20
        line, with "-90" from left and "90" from right; =
<B>"vertical"</B>=20
        indicates the light source in the vertical line, with "-90" from =
bottom=20
        and "90" from the top.=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Fuzzy:</B> This parameter affects the smoothness of the =
rendered=20
        vessel. The larger the <B>"Distance"</B>, the smoother the =
vessel looks.=20
        <B>"Range"</B> also can affect the smoothness of the vessel.=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Clip:</B> The user can use this parameter to set which part =
of the=20
        vessel must be used in the rendering ( and consequently =
displayed!).=20
        <P></P><B>
        <P align=3Djustify></P>
        <LI>Change view:</B> This parameter can also be used to get the =
cross=20
        section in different orientations of the vessel, so that the =
user can=20
        visualize the real shape of the vessel in a specific position.=20
        <P></P></LI></OL>
      <DIR></FONT><FONT color=3D#0000ff>
      <P>The end of the =
page.</P></I></FONT></DIR></TD></TR></TBODY></TABLE></CENTER>
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